Warfighters and others operating in tactical environments need reliable, real-time access to mission-critical information without the addition of (and weight of) multiple, special-purpose devices. But can commercial, handheld-computing technology be made effective for tactical environments?
In this experiment, we looked into whether service-oriented architecture (SOA) applies in a tactical network environment and, if it applies, how it can be implemented. We also sought to develop strategies to allow mission applications to continue to operate at sufficient quality-of-service (QoS) levels in tactical networks.
To test the use of SOA in tactical environments, the SEI designed an experiment to create architectural strategies, using service orientation, that work on commercial handheld devices (android-based smartphones) and can be adapted to build tactical applications. We evaluated the experiment according to these metrics: 256-bit AES encryption at line speed and acceptable video resolution at least 15 frames/second on a Wi-Fi network. Our underlying engineering decisions were to use
The experiment was conducted at the Naval Postgraduate school. Data captured by an unmanned aerial vehicle was transmitted as cursor-on-target (CoT) messages over a mobile wave relay network, converted into SOAP-CoT messages, and displayed on Android Smartphones.
See the video here. A video of the smartphone client first shows the map background with resource icons indicating a UAV field of view projections. When these projections are selected, they show a picture in a picture (second half of video) of the video being broadcast from the UAV camera.
The experiments showed the following:
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