Big Ball of Mud: Is This the Best That Agile Can Do?

This presentation was created for the SATURN conference series and does not necessarily reflect the positions and views of the Software Engineering Institute.

While much attention had been focused on high-level software architectural patterns, what is, in effect, the de facto standard software architecture has seldom been discussed: the Big Ball of Mud. A Big Ball of Mud is a haphazardly structured, sprawling, sloppy, duct-tape-and-baling-wire, spaghetti-code jungle. We've all seen them. These systems show unmistakable signs of unregulated growth and repeated, expedient repair. Information is shared promiscuously among distant elements of the system, often to the point where nearly all the important information becomes global or duplicated. Somewhat to our astonishment, since our original statement, no one has ever undertaken to dispute this premise. Still, this approach endures and thrives. Why is this architecture so popular? Is it as bad as it seems, or might it serve as a way-station on the road to more enduring, elegant artifacts? What forces drive good programmers to build ugly systems? Can we avoid this? Should we? And how can we make such systems better?

Big Ball of Mud: Is This the Best That Agile Can Do?

PDF [6227 KB]

PRESENTATION

Author

Joseph Yoder

This presentation is related to the following area(s) of work:

SATURN

Published: May 2011

Find Us Here

Find us on Youtube  Find us on LinkedIn  Find us on twitter  Find us on Facebook

Share This Page

Share on Facebook  Send to your Twitter page  Save to del.ico.us  Save to LinkedIn  Digg this  Stumble this page.  Add to Technorati favorites  Save this page on your Google Home Page 

For more information

Contact Us

info@sei.cmu.edu

412-268-5800

Help us improve

Visitor feedback helps us continually improve our site.

Please tell us what you
think with this short
(< 5 minute) survey.