The Hard Choices game is a simulation of the software development cycle meant to communicate the concepts of uncertainty, risk, options, and technical debt. In the quest to become market leader, players race to release a quality product to the marketplace. By the end of the game, everyone has experienced the implications of investing effort to gain an advantage or of paying a price to take shortcuts, as they employ design strategies in the face of uncertainty.1
1 The audience for this report is the facilitator of the game who is using it for educational purposes to communicate principles of technical debt and architectural investment.
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This library item is related to the following area(s) of work:
Software ArchitectureSoftware Engineering Institute
May 2010
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