World Building: How 3D Gaussian Splatting is Transforming Digital Twins

• Webcast
In this webcast, Matthew Walsh and Dominic Ross explore one emerging approach—3D Gaussian Splatting (3DGS)—and discuss how organizations can leverage these models for applications such as simulation, training, visualization, autonomous systems, and digital engineering.
Publisher

Software Engineering Institute

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Abstract

Creating high-fidelity digital twins has traditionally been costly and time consuming. A new class of volumetric modeling techniques is changing this paradigm by enabling the creation of photorealistic visual models and geometrically accurate 3D meshes from real-world data. In this webcast, we explore one emerging approach—3D Gaussian Splatting (3DGS)—and discuss how organizations can leverage these models for applications such as simulation, training, visualization, autonomous systems, and digital engineering.

Attendees will learn

  • how contemporary approaches are enabling faster, more scalable creation of digital twins
  • the fundamentals of 3D Gaussian Splatting and practical considerations for using the technology
  • how organizations can apply 3DGS-based models to support mission, engineering, and operational needs

About the Speaker

Headshot of Dominic Ross.

Dominic A. Ross

Dominic Ross is the broadcast media team lead at the SEI, where his work focuses on multimedia research and transformative gamification. In that role, he designs and engineers production studios and systems used to acquire training, conferences, webinars, and broadcast video used by the federal cybersecurity workforce, Carnegie Mellon University, …

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